file:
build/exe.win32-2.7/api/opengl.api
gluErrorString (GLenum errCode)gluErrorUnicodeStringEXT (GLenum errCode)gluGetString (GLenum name)gluOrtho2D (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top)gluPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)gluPickMatrix (GLdouble x, GLdouble y, GLdouble width, GLdouble height, GLint viewport[4])gluLookAt (GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx, GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy, GLdouble upz)gluProject (GLdouble objx, GLdouble objy, GLdouble objz, const GLdouble modelMatrix[16], const GLdouble projMatrix[16], const GLint viewport[4], GLdouble *winx, GLdouble *winy, GLdouble *winz)gluUnProject (GLdouble winx, GLdouble winy, GLdouble winz, const GLdouble modelMatrix[16], const GLdouble projMatrix[16], const GLint viewport[4], GLdouble *objx, GLdouble *objy, GLdouble *objz)gluScaleImage (GLenum format, GLint widthin, GLint heightin, GLenum typein, const void *datain, GLint widthout, GLint heightout, GLenum typeout, void *dataout)gluBuild1DMipmaps (GLenum target, GLint components, GLint width, GLenum format, GLenum type, const void *data)gluBuild2DMipmaps (GLenum target, GLint components, GLint width, GLint height, GLenum format, GLenum type, const void *data)GLUnurbsGLUquadricGLUtesselatorgluNewQuadric (void)gluDeleteQuadric (GLUquadric *state)gluQuadricNormals (GLUquadric *quadObject, GLenum normals)gluQuadricTexture (GLUquadric *quadObject, GLboolean textureCoords)gluQuadricOrientation (GLUquadric *quadObject, GLenum orientation)gluQuadricDrawStyle (GLUquadric *quadObject, GLenum drawStyle)gluCylinder (GLUquadric *qobj, GLdouble baseRadius, GLdouble topRadius, GLdouble height, GLint slices, GLint stacks)gluDisk (GLUquadric *qobj, GLdouble innerRadius, GLdouble outerRadius, GLint slices, GLint loops)gluPartialDisk (GLUquadric *qobj, GLdouble innerRadius, GLdouble outerRadius, GLint slices, GLint loops, GLdouble startAngle, GLdouble sweepAngle)gluSphere (GLUquadric *qobj, GLdouble radius, GLint slices, GLint stacks)gluQuadricCallback (GLUquadric *qobj, GLenum which, void (CALLBACK* fn)())gluNewTess( void )gluDeleteTess( GLUtesselator *tess )gluTessBeginPolygon( GLUtesselator *tess, void *polygon_data )gluTessBeginContour( GLUtesselator *tess )gluTessVertex( GLUtesselator *tess, GLdouble coords[3], void *data )gluTessEndContour( GLUtesselator *tess )gluTessEndPolygon( GLUtesselator *tess )gluTessProperty( GLUtesselator *tess, GLenum which, GLdouble value )gluTessNormal( GLUtesselator *tess, GLdouble x, GLdouble y, GLdouble z )gluTessCallback( GLUtesselator *tess, GLenum which, void (CALLBACK *fn)())gluGetTessProperty( GLUtesselator *tess, GLenum which, GLdouble *value )GLUnurbs* APIENTRY gluNewNurbsRenderer (void)gluDeleteNurbsRenderer (GLUnurbs *nobj)gluBeginSurface (GLUnurbs *nobj)gluBeginCurve (GLUnurbs *nobj)gluEndCurve (GLUnurbs *nobj)gluEndSurface (GLUnurbs *nobj)gluBeginTrim (GLUnurbs *nobj)gluEndTrim (GLUnurbs *nobj)gluPwlCurve (GLUnurbs *nobj, GLint count, GLfloat *array, GLint stride, GLenum type)gluNurbsCurve (GLUnurbs *nobj, GLint nknots, GLfloat *knot, GLint stride, GLfloat *ctlarray, GLint order, GLenum type)gluNurbsSurface ( GLUnurbs *nobj, GLint sknot_count, float *sknot, GLint tknot_count, GLfloat *tknot, GLint s_stride, GLint t_stride, GLfloat *ctlarray, GLint sorder, GLint torder, GLenum type)gluLoadSamplingMatrices (GLUnurbs *nobj, const GLfloat modelMatrix[16], const GLfloat projMatrix[16], const GLint viewport[4] )gluNurbsProperty (GLUnurbs *nobj, GLenum property, GLfloat value )gluGetNurbsProperty (GLUnurbs *nobj, GLenum property, GLfloat *value )gluNurbsCallback (GLUnurbs *nobj, GLenum which, void (CALLBACK* fn)() )GLUquadricErrorProc (GLenum)GLUtessBeginProc (GLenum)GLUtessEdgeFlagProc (GLboolean)GLUtessVertexProc (void *)GLUtessEndProc (void)GLUtessErrorProc (GLenum)GLUtessCombineProc (GLdouble[3], void*[4], GLfloat[4], void** )GLUtessBeginDataProc (GLenum, void *)GLUtessEdgeFlagDataProc (GLboolean, void *)GLUtessVertexDataProc (void *, void *)GLUtessEndDataProc (void *)GLUtessErrorDataProc (GLenum, void *)GLUtessCombineDataProc (GLdouble[3], void*[4], GLfloat[4], void**, void* )GLUnurbsErrorProc (GLenum)GLU_VERSION_1_1GLU_VERSION_1_2GLU_INVALID_ENUM
GLU_INVALID_VALUE
GLU_OUT_OF_MEMORY
GLU_INCOMPATIBLE_GL_VERSION
GLU_VERSION
GLU_EXTENSIONS
GLU_TRUE GL_TRUEGLU_FALSE GL_FALSEGLU_SMOOTH
GLU_FLAT
GLU_NONE
GLU_POINT
GLU_LINE
GLU_FILL
GLU_SILHOUETTE
GLU_OUTSIDE
GLU_INSIDE
GLU_TESS_MAX_COORD 1.0e150GLU_TESS_WINDING_RULE
GLU_TESS_BOUNDARY_ONLY
GLU_TESS_TOLERANCE
GLU_TESS_WINDING_ODD
GLU_TESS_WINDING_NONZERO
GLU_TESS_WINDING_POSITIVE
GLU_TESS_WINDING_NEGATIVE
GLU_TESS_WINDING_ABS_GEQ_TWO
GLU_TESS_BEGIN
GLU_TESS_VERTEX
GLU_TESS_END
GLU_TESS_ERROR
GLU_TESS_EDGE_FLAG
GLU_TESS_COMBINE
GLU_TESS_BEGIN_DATA
GLU_TESS_VERTEX_DATA
GLU_TESS_END_DATA
GLU_TESS_ERROR_DATA
GLU_TESS_EDGE_FLAG_DATA
GLU_TESS_COMBINE_DATA
GLU_TESS_ERROR1
GLU_TESS_ERROR2
GLU_TESS_ERROR3
GLU_TESS_ERROR4
GLU_TESS_ERROR5
GLU_TESS_ERROR6
GLU_TESS_ERROR7
GLU_TESS_ERROR8
GLU_TESS_MISSING_BEGIN_POLYGON GLU_TESS_ERROR1GLU_TESS_MISSING_BEGIN_CONTOUR GLU_TESS_ERROR2GLU_TESS_MISSING_END_POLYGON GLU_TESS_ERROR3GLU_TESS_MISSING_END_CONTOUR GLU_TESS_ERROR4GLU_TESS_COORD_TOO_LARGE GLU_TESS_ERROR5GLU_TESS_NEED_COMBINE_CALLBACK GLU_TESS_ERROR6GLU_AUTO_LOAD_MATRIX
GLU_CULLING
GLU_SAMPLING_TOLERANCE
GLU_DISPLAY_MODE
GLU_PARAMETRIC_TOLERANCE
GLU_SAMPLING_METHOD
GLU_U_STEP
GLU_V_STEP
GLU_PATH_LENGTH
GLU_PARAMETRIC_ERROR
GLU_DOMAIN_DISTANCE
GLU_MAP1_TRIM_2
GLU_MAP1_TRIM_3
GLU_OUTLINE_POLYGON
GLU_OUTLINE_PATCH
GLU_NURBS_ERROR1
GLU_NURBS_ERROR2
GLU_NURBS_ERROR3
GLU_NURBS_ERROR4
GLU_NURBS_ERROR5
GLU_NURBS_ERROR6
GLU_NURBS_ERROR7
GLU_NURBS_ERROR8
GLU_NURBS_ERROR9
GLU_NURBS_ERROR10
GLU_NURBS_ERROR11
GLU_NURBS_ERROR12
GLU_NURBS_ERROR13
GLU_NURBS_ERROR14
GLU_NURBS_ERROR15
GLU_NURBS_ERROR16
GLU_NURBS_ERROR17
GLU_NURBS_ERROR18
GLU_NURBS_ERROR19
GLU_NURBS_ERROR20
GLU_NURBS_ERROR21
GLU_NURBS_ERROR22
GLU_NURBS_ERROR23
GLU_NURBS_ERROR24
GLU_NURBS_ERROR25
GLU_NURBS_ERROR26
GLU_NURBS_ERROR27
GLU_NURBS_ERROR28
GLU_NURBS_ERROR29
GLU_NURBS_ERROR30
GLU_NURBS_ERROR31
GLU_NURBS_ERROR32
GLU_NURBS_ERROR33
GLU_NURBS_ERROR34
GLU_NURBS_ERROR35
GLU_NURBS_ERROR36
GLU_NURBS_ERROR37
gluBeginPolygon(GLUtesselator *tess )gluNextContour(GLUtesselator *tess, GLenum type )gluEndPolygon(GLUtesselator *tess )AUX_RGBAUX_RGBAAUX_INDEX
AUX_SINGLE
AUX_DOUBLE
AUX_DIRECT
AUX_INDIRECT
AUX_ACCUMAUX_ALPHAAUX_DEPTH24AUX_STENCILAUX_AUXAUX_DEPTH16AUX_FIXED_332_PALAUX_DEPTHAUX_WIND_IS_RGB(x)AUX_WIND_IS_INDEX(x)AUX_WIND_IS_SINGLE(x)AUX_WIND_IS_DOUBLE(x)AUX_WIND_IS_INDIRECT(x)AUX_WIND_IS_DIRECT(x)AUX_WIND_HAS_ACCUM(x)AUX_WIND_HAS_ALPHA(x)AUX_WIND_HAS_DEPTH(x)AUX_WIND_HAS_STENCIL(x)AUX_WIND_USES_FIXED_332_PAL(x)AUX_EVENTREC
AUX_EXPOSE
AUX_CONFIG
AUX_DRAW
AUX_KEYEVENTAUX_MOUSEDOWNAUX_MOUSEUPAUX_MOUSELOC
AUX_WINDOWX
AUX_WINDOWY
AUX_MOUSEX
AUX_MOUSEY
AUX_MOUSESTATUS
AUX_KEY
AUX_KEYSTATUS
AUX_LEFTBUTTON
AUX_RIGHTBUTTON
AUX_MIDDLEBUTTON
AUX_SHIFT
AUX_CONTROL
AUX_RETURNAUX_ESCAPEAUX_SPACEAUX_LEFTAUX_UPAUX_RIGHTAUX_DOWNAUX_A
AUX_B
AUX_C
AUX_D
AUX_E
AUX_F
AUX_G
AUX_H
AUX_I
AUX_J
AUX_K
AUX_L
AUX_M
AUX_N
AUX_O
AUX_P
AUX_Q
AUX_R
AUX_S
AUX_T
AUX_U
AUX_V
AUX_W
AUX_X
AUX_Y
AUX_Z
AUX_a
AUX_b
AUX_c
AUX_d
AUX_e
AUX_f
AUX_g
AUX_h
AUX_i
AUX_j
AUX_k
AUX_l
AUX_m
AUX_n
AUX_o
AUX_p
AUX_q
AUX_r
AUX_s
AUX_t
AUX_u
AUX_v
AUX_w
AUX_x
AUX_y
AUX_z
AUX_0
AUX_1
AUX_2
AUX_3
AUX_4
AUX_5
AUX_6
AUX_7
AUX_8
AUX_9
AUX_FDAUX_COLORMAPAUX_GREYSCALEMAP
AUX_FOGMAPAUX_ONECOLOR
AUX_BLACK
AUX_REDAUX_GREENAUX_YELLOWAUX_BLUEAUX_MAGENTAAUX_CYANAUX_WHITE
AUX_SETCOLOR(x, y)AUX_RGBImageRec
auxInitDisplayMode(GLenum)auxInitPosition(int, int, int, int)
auxInitWindowauxInitWindowA(LPCSTR)auxInitWindowW(LPCWSTR)
auxCloseWindow(void)auxQuit(void)auxSwapBuffers(void)
auxMainLoop(AUXMAINPROC)
auxExposeFunc(AUXEXPOSEPROC)
auxReshapeFunc(AUXRESHAPEPROC)
auxIdleFunc(AUXIDLEPROC)
auxKeyFunc(int, AUXKEYPROC)
auxMouseFunc(int, int, AUXMOUSEPROC)
auxGetColorMapSize(void)auxGetMouseLoc(int *, int *)auxSetOneColor(int, float, float, float)auxSetFogRamp(int, int)auxSetGreyRamp(void)auxSetRGBMap(int, float *)
auxRGBImageLoad(LPCSTR)auxDIBImageLoad(LPCSTR)auxCreateFont(void)auxDrawStr(LPCSTR)
auxWireSphere(GLdouble)auxSolidSphere(GLdouble)auxWireCube(GLdouble)auxSolidCube(GLdouble)auxWireBox(GLdouble, GLdouble, GLdouble)auxSolidBox(GLdouble, GLdouble, GLdouble)auxWireTorus(GLdouble, GLdouble)auxSolidTorus(GLdouble, GLdouble)auxWireCylinder(GLdouble, GLdouble)auxSolidCylinder(GLdouble, GLdouble)auxWireIcosahedron(GLdouble)auxSolidIcosahedron(GLdouble)auxWireOctahedron(GLdouble)auxSolidOctahedron(GLdouble)auxWireTetrahedron(GLdouble)auxSolidTetrahedron(GLdouble)auxWireDodecahedron(GLdouble)auxSolidDodecahedron(GLdouble)auxWireCone(GLdouble, GLdouble)auxSolidCone(GLdouble, GLdouble)auxWireTeapot(GLdouble)auxSolidTeapot(GLdouble)
auxGetHWND(void)auxGetHDC(void)auxGetHGLRC(void)
AUX_USE_IDAUX_EXACT_MATCHAUX_MINIMUM_CRITERIA
auxInitDisplayModePolicy(GLenum)auxInitDisplayModeID(GLint)auxGetDisplayModePolicy(void)GLauxGetDisplayModeID(void)auxGetDisplayMode(void)
GLenumGLbooleanGLbitfieldGLbyteGLshortGLintGLsizeiGLubyteGLushortGLuintGLfloatGLclampfGLdoubleGLclampdGLvoid
GL_ACCUM
GL_LOAD
GL_RETURN
GL_MULT
GL_ADD
GL_NEVER
GL_LESS
GL_EQUAL
GL_LEQUAL
GL_GREATER
GL_NOTEQUAL
GL_GEQUAL
GL_ALWAYS
GL_CURRENT_BIT
GL_POINT_BIT
GL_LINE_BIT
GL_POLYGON_BIT
GL_POLYGON_STIPPLE_BIT
GL_PIXEL_MODE_BIT
GL_LIGHTING_BIT
GL_FOG_BIT
GL_DEPTH_BUFFER_BIT
GL_ACCUM_BUFFER_BIT
GL_STENCIL_BUFFER_BIT
GL_VIEWPORT_BIT
GL_TRANSFORM_BIT
GL_ENABLE_BIT
GL_COLOR_BUFFER_BIT
GL_HINT_BIT
GL_EVAL_BIT
GL_LIST_BIT
GL_TEXTURE_BIT
GL_SCISSOR_BIT
GL_ALL_ATTRIB_BITS
GL_POINTS
GL_LINES
GL_LINE_LOOP
GL_LINE_STRIP
GL_TRIANGLES
GL_TRIANGLE_STRIP
GL_TRIANGLE_FAN
GL_QUADS
GL_QUAD_STRIP
GL_POLYGON
GL_ZERO
GL_ONE
GL_SRC_COLOR
GL_ONE_MINUS_SRC_COLOR
GL_SRC_ALPHA
GL_ONE_MINUS_SRC_ALPHA
GL_DST_ALPHA
GL_ONE_MINUS_DST_ALPHA
GL_DST_COLOR
GL_ONE_MINUS_DST_COLOR
GL_SRC_ALPHA_SATURATE
GL_TRUE
GL_FALSE
GL_CLIP_PLANE0
GL_CLIP_PLANE1
GL_CLIP_PLANE2
GL_CLIP_PLANE3
GL_CLIP_PLANE4
GL_CLIP_PLANE5
GL_BYTE
GL_UNSIGNED_BYTE
GL_SHORT
GL_UNSIGNED_SHORT
GL_INT
GL_UNSIGNED_INT
GL_FLOAT
GL_2_BYTES
GL_3_BYTES
GL_4_BYTES
GL_DOUBLE
GL_NONE
GL_FRONT_LEFT
GL_FRONT_RIGHT
GL_BACK_LEFT
GL_BACK_RIGHT
GL_FRONT
GL_BACK
GL_LEFT
GL_RIGHT
GL_FRONT_AND_BACK
GL_AUX0
GL_AUX1
GL_AUX2
GL_AUX3
GL_NO_ERROR
GL_INVALID_ENUM
GL_INVALID_VALUE
GL_INVALID_OPERATION
GL_STACK_OVERFLOW
GL_STACK_UNDERFLOW
GL_OUT_OF_MEMORY
GL_2D
GL_3D
GL_3D_COLOR
GL_3D_COLOR_TEXTURE
GL_4D_COLOR_TEXTURE
GL_PASS_THROUGH_TOKEN
GL_POINT_TOKEN
GL_LINE_TOKEN
GL_POLYGON_TOKEN
GL_BITMAP_TOKEN
GL_DRAW_PIXEL_TOKEN
GL_COPY_PIXEL_TOKEN
GL_LINE_RESET_TOKEN
GL_EXP
GL_EXP2
GL_CW
GL_CCW
GL_COEFF
GL_ORDER
GL_DOMAIN
GL_CURRENT_COLOR
GL_CURRENT_INDEX
GL_CURRENT_NORMAL
GL_CURRENT_TEXTURE_COORDS
GL_CURRENT_RASTER_COLOR
GL_CURRENT_RASTER_INDEX
GL_CURRENT_RASTER_TEXTURE_COORDS
GL_CURRENT_RASTER_POSITION
GL_CURRENT_RASTER_POSITION_VALID
GL_CURRENT_RASTER_DISTANCE
GL_POINT_SMOOTH
GL_POINT_SIZE
GL_POINT_SIZE_RANGE
GL_POINT_SIZE_GRANULARITY
GL_LINE_SMOOTH
GL_LINE_WIDTH
GL_LINE_WIDTH_RANGE
GL_LINE_WIDTH_GRANULARITY
GL_LINE_STIPPLE
GL_LINE_STIPPLE_PATTERN
GL_LINE_STIPPLE_REPEAT
GL_LIST_MODE
GL_MAX_LIST_NESTING
GL_LIST_BASE
GL_LIST_INDEX
GL_POLYGON_MODE
GL_POLYGON_SMOOTH
GL_POLYGON_STIPPLE
GL_EDGE_FLAG
GL_CULL_FACE
GL_CULL_FACE_MODE
GL_FRONT_FACE
GL_LIGHTING
GL_LIGHT_MODEL_LOCAL_VIEWER
GL_LIGHT_MODEL_TWO_SIDE
GL_LIGHT_MODEL_AMBIENT
GL_SHADE_MODEL
GL_COLOR_MATERIAL_FACE
GL_COLOR_MATERIAL_PARAMETER
GL_COLOR_MATERIAL
GL_FOG
GL_FOG_INDEX
GL_FOG_DENSITY
GL_FOG_START
GL_FOG_END
GL_FOG_MODE
GL_FOG_COLOR
GL_DEPTH_RANGE
GL_DEPTH_TEST
GL_DEPTH_WRITEMASK
GL_DEPTH_CLEAR_VALUE
GL_DEPTH_FUNC
GL_ACCUM_CLEAR_VALUE
GL_STENCIL_TEST
GL_STENCIL_CLEAR_VALUE
GL_STENCIL_FUNC
GL_STENCIL_VALUE_MASK
GL_STENCIL_FAIL
GL_STENCIL_PASS_DEPTH_FAIL
GL_STENCIL_PASS_DEPTH_PASS
GL_STENCIL_REF
GL_STENCIL_WRITEMASK
GL_MATRIX_MODE
GL_NORMALIZE
GL_VIEWPORT
GL_MODELVIEW_STACK_DEPTH
GL_PROJECTION_STACK_DEPTH
GL_TEXTURE_STACK_DEPTH
GL_MODELVIEW_MATRIX
GL_PROJECTION_MATRIX
GL_TEXTURE_MATRIX
GL_ATTRIB_STACK_DEPTH
GL_CLIENT_ATTRIB_STACK_DEPTH
GL_ALPHA_TEST
GL_ALPHA_TEST_FUNC
GL_ALPHA_TEST_REF
GL_DITHER
GL_BLEND_DST
GL_BLEND_SRC
GL_BLEND
GL_LOGIC_OP_MODE
GL_INDEX_LOGIC_OP
GL_COLOR_LOGIC_OP
GL_AUX_BUFFERS
GL_DRAW_BUFFER
GL_READ_BUFFER
GL_SCISSOR_BOX
GL_SCISSOR_TEST
GL_INDEX_CLEAR_VALUE
GL_INDEX_WRITEMASK
GL_COLOR_CLEAR_VALUE
GL_COLOR_WRITEMASK
GL_INDEX_MODE
GL_RGBA_MODE
GL_DOUBLEBUFFER
GL_STEREO
GL_RENDER_MODE
GL_PERSPECTIVE_CORRECTION_HINT
GL_POINT_SMOOTH_HINT
GL_LINE_SMOOTH_HINT
GL_POLYGON_SMOOTH_HINT
GL_FOG_HINT
GL_TEXTURE_GEN_S
GL_TEXTURE_GEN_T
GL_TEXTURE_GEN_R
GL_TEXTURE_GEN_Q
GL_PIXEL_MAP_I_TO_I
GL_PIXEL_MAP_S_TO_S
GL_PIXEL_MAP_I_TO_R
GL_PIXEL_MAP_I_TO_G
GL_PIXEL_MAP_I_TO_B
GL_PIXEL_MAP_I_TO_A
GL_PIXEL_MAP_R_TO_R
GL_PIXEL_MAP_G_TO_G
GL_PIXEL_MAP_B_TO_B
GL_PIXEL_MAP_A_TO_A
GL_PIXEL_MAP_I_TO_I_SIZE
GL_PIXEL_MAP_S_TO_S_SIZE
GL_PIXEL_MAP_I_TO_R_SIZE
GL_PIXEL_MAP_I_TO_G_SIZE
GL_PIXEL_MAP_I_TO_B_SIZE
GL_PIXEL_MAP_I_TO_A_SIZE
GL_PIXEL_MAP_R_TO_R_SIZE
GL_PIXEL_MAP_G_TO_G_SIZE
GL_PIXEL_MAP_B_TO_B_SIZE
GL_PIXEL_MAP_A_TO_A_SIZE
GL_UNPACK_SWAP_BYTES
GL_UNPACK_LSB_FIRST
GL_UNPACK_ROW_LENGTH
GL_UNPACK_SKIP_ROWS
GL_UNPACK_SKIP_PIXELS
GL_UNPACK_ALIGNMENT
GL_PACK_SWAP_BYTES
GL_PACK_LSB_FIRST
GL_PACK_ROW_LENGTH
GL_PACK_SKIP_ROWS
GL_PACK_SKIP_PIXELS
GL_PACK_ALIGNMENT
GL_MAP_COLOR
GL_MAP_STENCIL
GL_INDEX_SHIFT
GL_INDEX_OFFSET
GL_RED_SCALE
GL_RED_BIAS
GL_ZOOM_X
GL_ZOOM_Y
GL_GREEN_SCALE
GL_GREEN_BIAS
GL_BLUE_SCALE
GL_BLUE_BIAS
GL_ALPHA_SCALE
GL_ALPHA_BIAS
GL_DEPTH_SCALE
GL_DEPTH_BIAS
GL_MAX_EVAL_ORDER
GL_MAX_LIGHTS
GL_MAX_CLIP_PLANES
GL_MAX_TEXTURE_SIZE
GL_MAX_PIXEL_MAP_TABLE
GL_MAX_ATTRIB_STACK_DEPTH
GL_MAX_MODELVIEW_STACK_DEPTH
GL_MAX_NAME_STACK_DEPTH
GL_MAX_PROJECTION_STACK_DEPTH
GL_MAX_TEXTURE_STACK_DEPTH
GL_MAX_VIEWPORT_DIMS
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
GL_SUBPIXEL_BITS
GL_INDEX_BITS
GL_RED_BITS
GL_GREEN_BITS
GL_BLUE_BITS
GL_ALPHA_BITS
GL_DEPTH_BITS
GL_STENCIL_BITS
GL_ACCUM_RED_BITS
GL_ACCUM_GREEN_BITS
GL_ACCUM_BLUE_BITS
GL_ACCUM_ALPHA_BITS
GL_NAME_STACK_DEPTH
GL_AUTO_NORMAL
GL_MAP1_COLOR_4
GL_MAP1_INDEX
GL_MAP1_NORMAL
GL_MAP1_TEXTURE_COORD_1
GL_MAP1_TEXTURE_COORD_2
GL_MAP1_TEXTURE_COORD_3
GL_MAP1_TEXTURE_COORD_4
GL_MAP1_VERTEX_3
GL_MAP1_VERTEX_4
GL_MAP2_COLOR_4
GL_MAP2_INDEX
GL_MAP2_NORMAL
GL_MAP2_TEXTURE_COORD_1
GL_MAP2_TEXTURE_COORD_2
GL_MAP2_TEXTURE_COORD_3
GL_MAP2_TEXTURE_COORD_4
GL_MAP2_VERTEX_3
GL_MAP2_VERTEX_4
GL_MAP1_GRID_DOMAIN
GL_MAP1_GRID_SEGMENTS
GL_MAP2_GRID_DOMAIN
GL_MAP2_GRID_SEGMENTS
GL_TEXTURE_1D
GL_TEXTURE_2D
GL_FEEDBACK_BUFFER_POINTER
GL_FEEDBACK_BUFFER_SIZE
GL_FEEDBACK_BUFFER_TYPE
GL_SELECTION_BUFFER_POINTER
GL_SELECTION_BUFFER_SIZE
GL_TEXTURE_WIDTH
GL_TEXTURE_HEIGHT
GL_TEXTURE_INTERNAL_FORMAT
GL_TEXTURE_BORDER_COLOR
GL_TEXTURE_BORDER
GL_DONT_CARE
GL_FASTEST
GL_NICEST
GL_LIGHT0
GL_LIGHT1
GL_LIGHT2
GL_LIGHT3
GL_LIGHT4
GL_LIGHT5
GL_LIGHT6
GL_LIGHT7
GL_AMBIENT
GL_DIFFUSE
GL_SPECULAR
GL_POSITION
GL_SPOT_DIRECTION
GL_SPOT_EXPONENT
GL_SPOT_CUTOFF
GL_CONSTANT_ATTENUATION
GL_LINEAR_ATTENUATION
GL_QUADRATIC_ATTENUATION
GL_COMPILE
GL_COMPILE_AND_EXECUTE
GL_CLEAR
GL_AND
GL_AND_REVERSE
GL_COPY
GL_AND_INVERTED
GL_NOOP
GL_XOR
GL_OR
GL_NOR
GL_EQUIV
GL_INVERT
GL_OR_REVERSE
GL_COPY_INVERTED
GL_OR_INVERTED
GL_NAND
GL_SET
GL_EMISSION
GL_SHININESS
GL_AMBIENT_AND_DIFFUSE
GL_COLOR_INDEXES
GL_MODELVIEW
GL_PROJECTION
GL_TEXTURE
GL_COLOR
GL_DEPTH
GL_STENCIL
GL_COLOR_INDEX
GL_STENCIL_INDEX
GL_DEPTH_COMPONENT
GL_RED
GL_GREEN
GL_BLUE
GL_ALPHA
GL_RGB
GL_RGBA
GL_LUMINANCE
GL_LUMINANCE_ALPHA
GL_BITMAP
GL_POINT
GL_LINE
GL_FILL
GL_RENDER
GL_FEEDBACK
GL_SELECT
GL_FLAT
GL_SMOOTH
GL_KEEP
GL_REPLACE
GL_INCR
GL_DECR
GL_VENDOR
GL_RENDERER
GL_VERSION
GL_EXTENSIONS
GL_S
GL_T
GL_R
GL_Q
GL_MODULATE
GL_DECAL
GL_TEXTURE_ENV_MODE
GL_TEXTURE_ENV_COLOR
GL_TEXTURE_ENV
GL_EYE_LINEAR
GL_OBJECT_LINEAR
GL_SPHERE_MAP
GL_TEXTURE_GEN_MODE
GL_OBJECT_PLANE
GL_EYE_PLANE
GL_NEAREST
GL_LINEAR
GL_NEAREST_MIPMAP_NEAREST
GL_LINEAR_MIPMAP_NEAREST
GL_NEAREST_MIPMAP_LINEAR
GL_LINEAR_MIPMAP_LINEAR
GL_TEXTURE_MAG_FILTER
GL_TEXTURE_MIN_FILTER
GL_TEXTURE_WRAP_S
GL_TEXTURE_WRAP_T
GL_CLAMP
GL_REPEAT
GL_CLIENT_PIXEL_STORE_BIT
GL_CLIENT_VERTEX_ARRAY_BIT
GL_CLIENT_ALL_ATTRIB_BITS
GL_POLYGON_OFFSET_UNITS
GL_POLYGON_OFFSET_POINT
GL_POLYGON_OFFSET_LINE
GL_POLYGON_OFFSET_FILL
GL_ALPHA4
GL_ALPHA8
GL_ALPHA12
GL_ALPHA16
GL_LUMINANCE4
GL_LUMINANCE8
GL_LUMINANCE12
GL_LUMINANCE16
GL_LUMINANCE4_ALPHA4
GL_LUMINANCE6_ALPHA2
GL_LUMINANCE8_ALPHA8
GL_LUMINANCE12_ALPHA4
GL_LUMINANCE12_ALPHA12
GL_LUMINANCE16_ALPHA16
GL_INTENSITY
GL_INTENSITY4
GL_INTENSITY8
GL_INTENSITY12
GL_INTENSITY16
GL_R3_G3_B2
GL_RGB4
GL_RGB5
GL_RGB8
GL_RGB10
GL_RGB12
GL_RGB16
GL_RGBA2
GL_RGBA4
GL_RGB5_A1
GL_RGBA8
GL_RGB10_A2
GL_RGBA12
GL_RGBA16
GL_TEXTURE_RED_SIZE
GL_TEXTURE_GREEN_SIZE
GL_TEXTURE_BLUE_SIZE
GL_TEXTURE_ALPHA_SIZE
GL_TEXTURE_LUMINANCE_SIZE
GL_TEXTURE_INTENSITY_SIZE
GL_PROXY_TEXTURE_1D
GL_PROXY_TEXTURE_2D
GL_TEXTURE_PRIORITY
GL_TEXTURE_RESIDENT
GL_TEXTURE_BINDING_1D
GL_TEXTURE_BINDING_2D
GL_VERTEX_ARRAY
GL_NORMAL_ARRAY
GL_COLOR_ARRAY
GL_INDEX_ARRAY
GL_TEXTURE_COORD_ARRAY
GL_EDGE_FLAG_ARRAY
GL_VERTEX_ARRAY_SIZE
GL_VERTEX_ARRAY_TYPE
GL_VERTEX_ARRAY_STRIDE
GL_NORMAL_ARRAY_TYPE
GL_NORMAL_ARRAY_STRIDE
GL_COLOR_ARRAY_SIZE
GL_COLOR_ARRAY_TYPE
GL_COLOR_ARRAY_STRIDE
GL_INDEX_ARRAY_TYPE
GL_INDEX_ARRAY_STRIDE
GL_TEXTURE_COORD_ARRAY_SIZE
GL_TEXTURE_COORD_ARRAY_TYPE
GL_TEXTURE_COORD_ARRAY_STRIDE
GL_EDGE_FLAG_ARRAY_STRIDE
GL_VERTEX_ARRAY_POINTER
GL_NORMAL_ARRAY_POINTER
GL_COLOR_ARRAY_POINTER
GL_INDEX_ARRAY_POINTER
GL_TEXTURE_COORD_ARRAY_POINTER
GL_EDGE_FLAG_ARRAY_POINTER
GL_V2F
GL_V3F
GL_C4UB_V3F
GL_N3F_V3F
GL_T2F_V3F
GL_T2F_C4UB_V3F
GL_T2F_N3F_V3F
GL_T4F_C4F_N3F_V4F
GL_NORMAL_ARRAY_EXT
GL_COLOR_ARRAY_EXT
GL_INDEX_ARRAY_EXT
GL_TEXTURE_COORD_ARRAY_EXT
GL_EDGE_FLAG_ARRAY_EXT
GL_VERTEX_ARRAY_SIZE_EXT
GL_VERTEX_ARRAY_TYPE_EXT
GL_VERTEX_ARRAY_STRIDE_EXT
GL_VERTEX_ARRAY_COUNT_EXT
GL_NORMAL_ARRAY_TYPE_EXT
GL_NORMAL_ARRAY_STRIDE_EXT
GL_NORMAL_ARRAY_COUNT_EXT
GL_COLOR_ARRAY_SIZE_EXT
GL_COLOR_ARRAY_TYPE_EXT
GL_COLOR_ARRAY_STRIDE_EXT
GL_COLOR_ARRAY_COUNT_EXT
GL_INDEX_ARRAY_TYPE_EXT
GL_INDEX_ARRAY_STRIDE_EXT
GL_INDEX_ARRAY_COUNT_EXT
GL_TEXTURE_COORD_ARRAY_SIZE_EXT
GL_TEXTURE_COORD_ARRAY_TYPE_EXT
GL_TEXTURE_COORD_ARRAY_STRIDE_EXTGL_TEXTURE_COORD_ARRAY_COUNT_EXT
GL_EDGE_FLAG_ARRAY_STRIDE_EXT
GL_EDGE_FLAG_ARRAY_COUNT_EXT
GL_VERTEX_ARRAY_POINTER_EXT
GL_NORMAL_ARRAY_POINTER_EXT
GL_COLOR_ARRAY_POINTER_EXT
GL_INDEX_ARRAY_POINTER_EXT
GL_TEXTURE_COORD_ARRAY_POINTER_EXTGL_EDGE_FLAG_ARRAY_POINTER_EXT
GL_DOUBLE_EXT
GL_BGR_EXT
GL_BGRA_EXT
GL_COLOR_TABLE_FORMAT_EXT
GL_COLOR_TABLE_WIDTH_EXT
GL_COLOR_TABLE_RED_SIZE_EXT
GL_COLOR_TABLE_GREEN_SIZE_EXT
GL_COLOR_TABLE_BLUE_SIZE_EXT
GL_COLOR_TABLE_ALPHA_SIZE_EXT
GL_COLOR_TABLE_LUMINANCE_SIZE_EXTGL_COLOR_TABLE_INTENSITY_SIZE_EXT
GL_COLOR_INDEX1_EXT
GL_COLOR_INDEX2_EXT
GL_COLOR_INDEX4_EXT
GL_COLOR_INDEX8_EXT
GL_COLOR_INDEX12_EXT
GL_COLOR_INDEX16_EXT
GL_LOGIC_OPGL_TEXTURE_COMPONENTS
glAccum (GLenum op, GLfloat value)glAlphaFunc (GLenum func, GLclampf ref)glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences)glArrayElement (GLint i)glBegin (GLenum mode)glBindTexture (GLenum target, GLuint texture)glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)glBlendFunc (GLenum sfactor, GLenum dfactor)glCallList (GLuint list)glCallLists (GLsizei n, GLenum type, const GLvoid *lists)glClear (GLbitfield mask)glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)glClearDepth (GLclampd depth)glClearIndex (GLfloat c)glClearStencil (GLint s)glClipPlane (GLenum plane, const GLdouble *equation)glColor3b (GLbyte red, GLbyte green, GLbyte blue)glColor3bv (const GLbyte *v)glColor3d (GLdouble red, GLdouble green, GLdouble blue)glColor3dv (const GLdouble *v)glColor3f (GLfloat red, GLfloat green, GLfloat blue)glColor3fv (const GLfloat *v)glColor3i (GLint red, GLint green, GLint blue)glColor3iv (const GLint *v)glColor3s (GLshort red, GLshort green, GLshort blue)glColor3sv (const GLshort *v)glColor3ub (GLubyte red, GLubyte green, GLubyte blue)glColor3ubv (const GLubyte *v)glColor3ui (GLuint red, GLuint green, GLuint blue)glColor3uiv (const GLuint *v)glColor3us (GLushort red, GLushort green, GLushort blue)glColor3usv (const GLushort *v)glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)glColor4bv (const GLbyte *v)glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)glColor4dv (const GLdouble *v)glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)glColor4fv (const GLfloat *v)glColor4i (GLint red, GLint green, GLint blue, GLint alpha)glColor4iv (const GLint *v)glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha)glColor4sv (const GLshort *v)glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)glColor4ubv (const GLubyte *v)glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha)glColor4uiv (const GLuint *v)glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha)glColor4usv (const GLushort *v)glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)glColorMaterial (GLenum face, GLenum mode)glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)glCullFace (GLenum mode)glDeleteLists (GLuint list, GLsizei range)glDeleteTextures (GLsizei n, const GLuint *textures)glDepthFunc (GLenum func)glDepthMask (GLboolean flag)glDepthRange (GLclampd zNear, GLclampd zFar)glDisable (GLenum cap)glDisableClientState (GLenum array)glDrawArrays (GLenum mode, GLint first, GLsizei count)glDrawBuffer (GLenum mode)glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)glEdgeFlag (GLboolean flag)glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer)glEdgeFlagv (const GLboolean *flag)glEnable (GLenum cap)glEnableClientState (GLenum array)glEnd (void)glEndList (void)glEvalCoord1d (GLdouble u)glEvalCoord1dv (const GLdouble *u)glEvalCoord1f (GLfloat u)glEvalCoord1fv (const GLfloat *u)glEvalCoord2d (GLdouble u, GLdouble v)glEvalCoord2dv (const GLdouble *u)glEvalCoord2f (GLfloat u, GLfloat v)glEvalCoord2fv (const GLfloat *u)glEvalMesh1 (GLenum mode, GLint i1, GLint i2)glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)glEvalPoint1 (GLint i)glEvalPoint2 (GLint i, GLint j)glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer)glFinish (void)glFlush (void)glFogf (GLenum pname, GLfloat param)glFogfv (GLenum pname, const GLfloat *params)glFogi (GLenum pname, GLint param)glFogiv (GLenum pname, const GLint *params)glFrontFace (GLenum mode)glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)GLuint APIENTRY glGenLists (GLsizei range)glGenTextures (GLsizei n, GLuint *textures)glGetBooleanv (GLenum pname, GLboolean *params)glGetClipPlane (GLenum plane, GLdouble *equation)glGetDoublev (GLenum pname, GLdouble *params)glGetError (void)glGetFloatv (GLenum pname, GLfloat *params)glGetIntegerv (GLenum pname, GLint *params)glGetLightfv (GLenum light, GLenum pname, GLfloat *params)glGetLightiv (GLenum light, GLenum pname, GLint *params)glGetMapdv (GLenum target, GLenum query, GLdouble *v)glGetMapfv (GLenum target, GLenum query, GLfloat *v)glGetMapiv (GLenum target, GLenum query, GLint *v)glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params)glGetMaterialiv (GLenum face, GLenum pname, GLint *params)glGetPixelMapfv (GLenum map, GLfloat *values)glGetPixelMapuiv (GLenum map, GLuint *values)glGetPixelMapusv (GLenum map, GLushort *values)glGetPointerv (GLenum pname, GLvoid* *params)glGetPolygonStipple (GLubyte *mask)const GLubyte * APIENTRY glGetString (GLenum name)glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params)glGetTexEnviv (GLenum target, GLenum pname, GLint *params)glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params)glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params)glGetTexGeniv (GLenum coord, GLenum pname, GLint *params)glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params)glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params)glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params)glGetTexParameteriv (GLenum target, GLenum pname, GLint *params)glHint (GLenum target, GLenum mode)glIndexMask (GLuint mask)glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer)glIndexd (GLdouble c)glIndexdv (const GLdouble *c)glIndexf (GLfloat c)glIndexfv (const GLfloat *c)glIndexi (GLint c)glIndexiv (const GLint *c)glIndexs (GLshort c)glIndexsv (const GLshort *c)glIndexub (GLubyte c)glIndexubv (const GLubyte *c)glInitNames (void)glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer)glIsEnabled (GLenum cap)glIsList (GLuint list)glIsTexture (GLuint texture)glLightModelf (GLenum pname, GLfloat param)glLightModelfv (GLenum pname, const GLfloat *params)glLightModeli (GLenum pname, GLint param)glLightModeliv (GLenum pname, const GLint *params)glLightf (GLenum light, GLenum pname, GLfloat param)glLightfv (GLenum light, GLenum pname, const GLfloat *params)glLighti (GLenum light, GLenum pname, GLint param)glLightiv (GLenum light, GLenum pname, const GLint *params)glLineStipple (GLint factor, GLushort pattern)glLineWidth (GLfloat width)glListBase (GLuint base)glLoadIdentity (void)glLoadMatrixd (const GLdouble *m)glLoadMatrixf (const GLfloat *m)glLoadName (GLuint name)glLogicOp (GLenum opcode)glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)glMapGrid1d (GLint un, GLdouble u1, GLdouble u2)glMapGrid1f (GLint un, GLfloat u1, GLfloat u2)glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)glMaterialf (GLenum face, GLenum pname, GLfloat param)glMaterialfv (GLenum face, GLenum pname, const GLfloat *params)glMateriali (GLenum face, GLenum pname, GLint param)glMaterialiv (GLenum face, GLenum pname, const GLint *params)glMatrixMode (GLenum mode)glMultMatrixd (const GLdouble *m)glMultMatrixf (const GLfloat *m)glNewList (GLuint list, GLenum mode)glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz)glNormal3bv (const GLbyte *v)glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz)glNormal3dv (const GLdouble *v)glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz)glNormal3fv (const GLfloat *v)glNormal3i (GLint nx, GLint ny, GLint nz)glNormal3iv (const GLint *v)glNormal3s (GLshort nx, GLshort ny, GLshort nz)glNormal3sv (const GLshort *v)glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer)glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)glPassThrough (GLfloat token)glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values)glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values)glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values)glPixelStoref (GLenum pname, GLfloat param)glPixelStorei (GLenum pname, GLint param)glPixelTransferf (GLenum pname, GLfloat param)glPixelTransferi (GLenum pname, GLint param)glPixelZoom (GLfloat xfactor, GLfloat yfactor)glPointSize (GLfloat size)glPolygonMode (GLenum face, GLenum mode)glPolygonOffset (GLfloat factor, GLfloat units)glPolygonStipple (const GLubyte *mask)glPopAttrib (void)glPopClientAttrib (void)glPopMatrix (void)glPopName (void)glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities)glPushAttrib (GLbitfield mask)glPushClientAttrib (GLbitfield mask)glPushMatrix (void)glPushName (GLuint name)glRasterPos2d (GLdouble x, GLdouble y)glRasterPos2dv (const GLdouble *v)glRasterPos2f (GLfloat x, GLfloat y)glRasterPos2fv (const GLfloat *v)glRasterPos2i (GLint x, GLint y)glRasterPos2iv (const GLint *v)glRasterPos2s (GLshort x, GLshort y)glRasterPos2sv (const GLshort *v)glRasterPos3d (GLdouble x, GLdouble y, GLdouble z)glRasterPos3dv (const GLdouble *v)glRasterPos3f (GLfloat x, GLfloat y, GLfloat z)glRasterPos3fv (const GLfloat *v)glRasterPos3i (GLint x, GLint y, GLint z)glRasterPos3iv (const GLint *v)glRasterPos3s (GLshort x, GLshort y, GLshort z)glRasterPos3sv (const GLshort *v)glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w)glRasterPos4dv (const GLdouble *v)glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w)glRasterPos4fv (const GLfloat *v)glRasterPos4i (GLint x, GLint y, GLint z, GLint w)glRasterPos4iv (const GLint *v)glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w)glRasterPos4sv (const GLshort *v)glReadBuffer (GLenum mode)glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)glRectdv (const GLdouble *v1, const GLdouble *v2)glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)glRectfv (const GLfloat *v1, const GLfloat *v2)glRecti (GLint x1, GLint y1, GLint x2, GLint y2)glRectiv (const GLint *v1, const GLint *v2)glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2)glRectsv (const GLshort *v1, const GLshort *v2)GLint APIENTRY glRenderMode (GLenum mode)glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)glScaled (GLdouble x, GLdouble y, GLdouble z)glScalef (GLfloat x, GLfloat y, GLfloat z)glScissor (GLint x, GLint y, GLsizei width, GLsizei height)glSelectBuffer (GLsizei size, GLuint *buffer)glShadeModel (GLenum mode)glStencilFunc (GLenum func, GLint ref, GLuint mask)glStencilMask (GLuint mask)glStencilOp (GLenum fail, GLenum zfail, GLenum zpass)glTexCoord1d (GLdouble s)glTexCoord1dv (const GLdouble *v)glTexCoord1f (GLfloat s)glTexCoord1fv (const GLfloat *v)glTexCoord1i (GLint s)glTexCoord1iv (const GLint *v)glTexCoord1s (GLshort s)glTexCoord1sv (const GLshort *v)glTexCoord2d (GLdouble s, GLdouble t)glTexCoord2dv (const GLdouble *v)glTexCoord2f (GLfloat s, GLfloat t)glTexCoord2fv (const GLfloat *v)glTexCoord2i (GLint s, GLint t)glTexCoord2iv (const GLint *v)glTexCoord2s (GLshort s, GLshort t)glTexCoord2sv (const GLshort *v)glTexCoord3d (GLdouble s, GLdouble t, GLdouble r)glTexCoord3dv (const GLdouble *v)glTexCoord3f (GLfloat s, GLfloat t, GLfloat r)glTexCoord3fv (const GLfloat *v)glTexCoord3i (GLint s, GLint t, GLint r)glTexCoord3iv (const GLint *v)glTexCoord3s (GLshort s, GLshort t, GLshort r)glTexCoord3sv (const GLshort *v)glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q)glTexCoord4dv (const GLdouble *v)glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q)glTexCoord4fv (const GLfloat *v)glTexCoord4i (GLint s, GLint t, GLint r, GLint q)glTexCoord4iv (const GLint *v)glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q)glTexCoord4sv (const GLshort *v)glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)glTexEnvf (GLenum target, GLenum pname, GLfloat param)glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params)glTexEnvi (GLenum target, GLenum pname, GLint param)glTexEnviv (GLenum target, GLenum pname, const GLint *params)glTexGend (GLenum coord, GLenum pname, GLdouble param)glTexGendv (GLenum coord, GLenum pname, const GLdouble *params)glTexGenf (GLenum coord, GLenum pname, GLfloat param)glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params)glTexGeni (GLenum coord, GLenum pname, GLint param)glTexGeniv (GLenum coord, GLenum pname, const GLint *params)glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)glTexParameterf (GLenum target, GLenum pname, GLfloat param)glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params)glTexParameteri (GLenum target, GLenum pname, GLint param)glTexParameteriv (GLenum target, GLenum pname, const GLint *params)glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)glTranslated (GLdouble x, GLdouble y, GLdouble z)glTranslatef (GLfloat x, GLfloat y, GLfloat z)glVertex2d (GLdouble x, GLdouble y)glVertex2dv (const GLdouble *v)glVertex2f (GLfloat x, GLfloat y)glVertex2fv (const GLfloat *v)glVertex2i (GLint x, GLint y)glVertex2iv (const GLint *v)glVertex2s (GLshort x, GLshort y)glVertex2sv (const GLshort *v)glVertex3d (GLdouble x, GLdouble y, GLdouble z)glVertex3dv (const GLdouble *v)glVertex3f (GLfloat x, GLfloat y, GLfloat z)glVertex3fv (const GLfloat *v)glVertex3i (GLint x, GLint y, GLint z)glVertex3iv (const GLint *v)glVertex3s (GLshort x, GLshort y, GLshort z)glVertex3sv (const GLshort *v)glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w)glVertex4dv (const GLdouble *v)glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w)glVertex4fv (const GLfloat *v)glVertex4i (GLint x, GLint y, GLint z, GLint w)glVertex4iv (const GLint *v)glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w)glVertex4sv (const GLshort *v)glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)glViewport (GLint x, GLint y, GLsizei width, GLsizei height)