gdx-studio
git clone https://git.pyrossh.dev/gdx-studio
An IDE for creating Games using libgdx and Java supported on all platforms Android, iOS, Desktop
src/scene2d/android/Main.java
| a9b2a64 | 1 | package scene2d.android; |
| a9b2a64 | 2 | import scene2d.Scene; |
| a62d533 | 3 | import android.os.Bundle; |
| a62d533 | 4 | |
| a62d533 | 5 | import com.badlogic.gdx.backends.android.AndroidApplication; |
| a62d533 | 6 | import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration; |
| a62d533 | 7 | |
| a9b2a64 | 8 | public class Main extends AndroidApplication { |
| a62d533 | 9 | |
| a62d533 | 10 | @Override |
| a62d533 | 11 | public void onCreate(Bundle savedInstanceState) { |
| a62d533 | 12 | super.onCreate(savedInstanceState); |
| a9b2a64 | 13 | Scene.configJson = Scene.jsonReader.parse(this.getClass().getClassLoader().getResourceAsStream("config")); |
| a9b2a64 | 14 | String[] target = Scene.configJson.getString("targetSize").split("x"); |
| a9b2a64 | 15 | Scene.targetWidth = Integer.parseInt(target[0]); |
| a9b2a64 | 16 | Scene.targetHeight = Integer.parseInt(target[1]); |
| a62d533 | 17 | AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration(); |
| a62d533 | 18 | cfg.useAccelerometer = false; |
| a9b2a64 | 19 | cfg.useGL20 = Scene.configJson.getBoolean("useGL20"); |
| a62d533 | 20 | cfg.useCompass = false; |
| a62d533 | 21 | cfg.hideStatusBar = true; |
| a62d533 | 22 | cfg.useWakelock = true; |
| a9b2a64 | 23 | initialize(Scene.app, cfg); |
| a62d533 | 24 | } |
| a62d533 | 25 | } |