~repos /gdx-studio

#libgdx#java#desktop

git clone https://pyrossh.dev/repos/gdx-studio.git

An IDE for creating Games using libgdx and Java supported on all platforms Android, iOS, Desktop


9b568883 pyros2097

11 years ago
minor fixes
src/gdxstudio/Frame.java CHANGED
@@ -143,7 +143,7 @@ final public class Frame extends JFrame implements WindowListener{
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  propertyPanel.clear();
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  eventPanel.clear();
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- sceneEffectPanel.update();
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+ //sceneEffectPanel.update();
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  projectPanel.update();
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  projectSettingsPanel.update();
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  eventPanel.update();
@@ -165,7 +165,7 @@ final public class Frame extends JFrame implements WindowListener{
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  }
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  private static void enableProject(){
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- enablePanel(toolBar);
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+ //enablePanel(toolBar);
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  enablePanel(content);
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  enablePanel(rightSideBar);
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  enablePanel(leftSideBar);
@@ -176,7 +176,7 @@ final public class Frame extends JFrame implements WindowListener{
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  }
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  private static void disableProject(){
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- disablePanel(toolBar);
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+ //disablePanel(toolBar);
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  disablePanel(content);
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  disablePanel(rightSideBar);
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  disablePanel(leftSideBar);
src/gdxstudio/panel/OptionsPanel.java CHANGED
@@ -57,9 +57,12 @@ public class OptionsPanel extends JPanel implements ActionListener {
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  menuItem(content1, right, "Show Right SideBar");
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  menuItem(content1, status, "Show StatusBar");
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  row1.add(content1);
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+ /*
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+ * Rewrite this with first launch
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+ */
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- if(!left.load()) Frame.toggleLeftSideBar();
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+ //if(!left.load()) Frame.toggleLeftSideBar();
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- if(!right.load()) Frame.toggleRightSideBar();
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+ //if(!right.load()) Frame.toggleRightSideBar();
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- if(!status.load()) Frame.toggleStatusBar();
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+ //if(!status.load()) Frame.toggleStatusBar();
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  left.addActionListener(new ActionListener(){
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  @Override
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  public void actionPerformed(ActionEvent arg0) {
test/source/Splash.java CHANGED
@@ -1,106 +0,0 @@
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- package source;
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-
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- import com.badlogic.gdx.Gdx;
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-
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- import com.badlogic.gdx.graphics.Color;
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- import com.badlogic.gdx.graphics.Texture;
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- import com.badlogic.gdx.scenes.scene2d.Actor;
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- import com.badlogic.gdx.scenes.scene2d.Action;
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- import com.badlogic.gdx.scenes.scene2d.actions.Actions;
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- import com.badlogic.gdx.scenes.scene2d.ui.Image;
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- import com.badlogic.gdx.scenes.scene2d.ui.Label;
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- import com.badlogic.gdx.scenes.scene2d.ui.Skin;
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-
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- import scene2d.*;
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-
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- /** A Basic SplashScreen for the Game
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- * <p>
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- * The SplashScene loads all the splash assets to be shown directly from the file system
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- * manually, so all the loaded assets have to be disposed manually because we are
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- * most probably going to use them only once throughout the game.
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- * <p>
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- * @author pyros2097 */
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- public class Splash extends Scene {
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- Texture bg1, bg2;
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- String loadingText = "Loading";
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- int textlen = 7;
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- Label loadingLabel;
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-
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- public Splash(){
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- Asset.skin = new Skin(Gdx.files.internal("skin/uiskin.json"));
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- bg1 = new Texture("splash/libgdx.png");
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- bg2 = new Texture("splash/libgdx.png");
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-
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- final Image imgbg1 = new Image(bg1);
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- final Image imgbg2 = new Image(bg1);
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- imgbg1.setFillParent(true);
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- imgbg2.setFillParent(true);
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- loadingLabel = new Label(loadingText, Asset.skin);
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- loadingLabel.setColor(Color.BLACK);
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- loadingLabel.setFontScale(3f);
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- addActor(imgbg1);
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- addActor(imgbg2);
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- addActor(loadingLabel, targetWidth/2, 23f);
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- addAction(Actions.sequence(Actions.delay(4f), Actions.removeActor(imgbg1)
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- , Actions.delay(4f), Actions.removeActor(imgbg2)));
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-
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- loadingLabel.addAction(Actions.forever(Actions.forever(Actions.sequence(
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- Actions.delay(0.5f), new Action(){
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- @Override
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- public boolean act(float delta){
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- if(loadingLabel.getText().length() == textlen){
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- if(textlen == 11){
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- loadingText = "Loading";
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- loadingLabel.setText(loadingText);
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- textlen = 7;
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- }
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- loadingLabel.setText(loadingText);
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- loadingText+= ".";
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- textlen += 1;
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- }
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- return false;
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- }
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- }))));
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- }
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-
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- @Override
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- public void onClick(Actor actor){}
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-
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- @Override
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- public void onTouchDown(Actor actor){}
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-
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- @Override
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- public void onTouchUp(){}
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-
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- @Override
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- public void onDragged(){}
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-
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- @Override
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- public void onGesture(GestureType type){}
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-
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- @Override
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- public void onKeyTyped(char key){
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- }
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-
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- @Override
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- public void onKeyUp(int keycode){
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- }
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-
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- @Override
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- public void onKeyDown(int keycode){
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- }
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-
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- @Override
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- public void onPause(){
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- }
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-
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- @Override
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- public void onResume(){
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- }
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-
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- @Override
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- public void onDispose() {
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- bg1.dispose();
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- bg2.dispose();
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- }
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- }