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#libgdx#java#desktop

git clone https://pyrossh.dev/repos/gdx-studio.git

An IDE for creating Games using libgdx and Java supported on all platforms Android, iOS, Desktop


95501eae pyros2097

11 years ago
readme fix
Files changed (1) hide show
  1. README.md +20 -21
README.md CHANGED
@@ -15,35 +15,34 @@ when exporting your game to jar for desktop it automatically loads these librari
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  Features
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- **1. Automatic Build System**
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+ **1. Automatic Build System**
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- <p>Uses an Batch Builder system based on eclipse, so on the fly building so you can instantly
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+ Uses an Batch Builder system based on eclipse, so on the fly building so you can instantly
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- run or debug your application. Using the famous Eclipse Java Compiler(ECJ).<p>
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+ run or debug your application. Using the famous Eclipse Java Compiler(ECJ).
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- **2. Automatic File Saving**
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+ **2. Automatic File Saving**
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- <p>All Files are automatically save when you switch tabs or change views. No more wasting time pressing
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+ All Files are automatically save when you switch tabs or change views. No more wasting time pressing
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- CTRL+S or clicking the save button (inspired by Xcode)<p>
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+ CTRL+S or clicking the save button (inspired by Xcode).
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- **3. Source Editor**
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+ **3. Source Editor**
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- <p>An eclipse like editor which supports code completion, batch compiling and compile errors as you type.<p>
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+ An eclipse like editor which supports code completion, batch compiling and compile errors as you type.
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  **4. Scene Editor**
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- <p>Completely design your game scenes with effects using the scene editor and access these components
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+ Completely design your game scenes with effects using the scene editor and access these components
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- in the source editor and add your logic code. Your scenes are saved in scene.json file is automatically loaded.<p>
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+ in the source editor and add your logic code. Your scenes are saved in scene.json file is automatically loaded.
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  **5. Map Editor**
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- <p>All your game maps can be designed using it. This supports 3 map layers and 3 object layers.
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+ All your game maps can be designed using it. This supports 3 map layers and 3 object layers.
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  You can drag and drop your custom actors/objects onto the map. There is no fixed size for a map.
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- Each tile can be anything you want it to be.<p>
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+ Each tile can be anything you want it to be.
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  **6. Actor Editor**
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- <p>You can create custom actors/objects which consist of the basic widgets like images, sprites etc.
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+ You can create custom actors/objects which consist of the basic widgets like images, sprites etc.
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- And you can drag and drop these into your game scenes and maps. Makes it easier instead of doing it by code.<p>
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+ And you can drag and drop these into your game scenes and maps. Makes it easier instead of doing it by code.
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  **7. Export**
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- <p>All the libgdx libraries and class files are directly exported to your package.
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+ All the libgdx libraries and class files are directly exported to your package.
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- Your game can be exported to jar for Desktop, apk for android and ipa for iOS<p>
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+ Your game can be exported to jar for Desktop, apk for android and ipa for iOS
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  **8. Platform Independent**
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- <p>Write Once Deploy Everywhere. You only need to write you game logic for one platform, cross building
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+ Write Once Deploy Everywhere. You only need to write you game logic for one platform, cross building
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- for different platforms and exporting is done automatically.(android and ios not done)<p>
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+ for different platforms and exporting is done automatically.(android and ios not done)
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  **9. Dynamic Compilation**
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- <p>You can edit your scenes and add logic to your game and at the same time see the outcome in the studio.
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+ You can edit your scenes and add logic to your game and at the same time see the outcome in the studio.
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  Your source files are automatically compiled and loaded into the class loader and displayed in the studio.
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- So your don't need to follow the monotonous approach compile->build->run exe. This saves a lot of time.<p>
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+ So your don't need to follow the monotonous approach compile->build->run exe. This saves a lot of time.
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-
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  Using
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