~repos /gdx-studio
git clone https://pyrossh.dev/repos/gdx-studio.git
An IDE for creating Games using libgdx and Java supported on all platforms Android, iOS, Desktop
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pyros2097 11 years ago
readme fix
README.md
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Features
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**1. Automatic Build System**
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**1. Automatic Build System**
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Uses an Batch Builder system based on eclipse, so on the fly building so you can instantly
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run or debug your application. Using the famous Eclipse Java Compiler(ECJ).
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run or debug your application. Using the famous Eclipse Java Compiler(ECJ).
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**2. Automatic File Saving**
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**2. Automatic File Saving**
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All Files are automatically save when you switch tabs or change views. No more wasting time pressing
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CTRL+S or clicking the save button (inspired by Xcode)
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CTRL+S or clicking the save button (inspired by Xcode).
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**3. Source Editor**
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**3. Source Editor**
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An eclipse like editor which supports code completion, batch compiling and compile errors as you type.
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**4. Scene Editor**
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Completely design your game scenes with effects using the scene editor and access these components
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in the source editor and add your logic code. Your scenes are saved in scene.json file is automatically loaded.
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in the source editor and add your logic code. Your scenes are saved in scene.json file is automatically loaded.
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**5. Map Editor**
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All your game maps can be designed using it. This supports 3 map layers and 3 object layers.
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You can drag and drop your custom actors/objects onto the map. There is no fixed size for a map.
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Each tile can be anything you want it to be.
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Each tile can be anything you want it to be.
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**6. Actor Editor**
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You can create custom actors/objects which consist of the basic widgets like images, sprites etc.
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And you can drag and drop these into your game scenes and maps. Makes it easier instead of doing it by code.
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And you can drag and drop these into your game scenes and maps. Makes it easier instead of doing it by code.
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**7. Export**
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All the libgdx libraries and class files are directly exported to your package.
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Your game can be exported to jar for Desktop, apk for android and ipa for iOS
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Your game can be exported to jar for Desktop, apk for android and ipa for iOS
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**8. Platform Independent**
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Write Once Deploy Everywhere. You only need to write you game logic for one platform, cross building
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for different platforms and exporting is done automatically.(android and ios not done)
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for different platforms and exporting is done automatically.(android and ios not done)
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**9. Dynamic Compilation**
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You can edit your scenes and add logic to your game and at the same time see the outcome in the studio.
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Your source files are automatically compiled and loaded into the class loader and displayed in the studio.
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So your don't need to follow the monotonous approach compile->build->run exe. This saves a lot of time.
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So your don't need to follow the monotonous approach compile->build->run exe. This saves a lot of time.
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Using
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------
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