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An IDE for creating Games using libgdx and Java supported on all platforms Android, iOS, Desktop
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pyros2097 7 years ago
Update README.md
README.md
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#Deprecated
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# Deprecated
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This project could have done pretty well but I didn't get enough time for complete it. Plus since I joined the startup culture I don't get much time to work on open source projects anymore. But the **Idea** was
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really good and you know you could create games in java and json just like that. I thought of crowdfunding this at kickstarter as it seemed pretty good when it was working on my system but then I found out kickstarter is for US citizens only so that was a bummer. Then the I joined Playlyfe. And from then on it was something on the lines like this,
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>**Disclaimer** This is not an official libdgx project so don't ask them for bug fixes
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[See the Wiki for more details](https://github.com/pyros2097/GdxStudio/wiki)
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Features
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---------
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**1. Automatic Build System**
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Your source files are automatically compiled and loaded into the class loader and displayed in the studio.
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So your don't need to follow the monotonous approach compile->build->run exe. This saves a lot of time.
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Screenshots
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-----------
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<img src = "https://github.com/pyros2097/GdxStudio/raw/master/shots/shot2.png">
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<img src = "https://github.com/pyros2097/GdxStudio/raw/master/shots/shot3.png">
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<img src = "https://github.com/pyros2097/GdxStudio/raw/master/shots/shot4.png">
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<img src = "https://github.com/pyros2097/GdxStudio/raw/master/shots/shot5.png">
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<img src = "https://github.com/pyros2097/GdxStudio/raw/master/shots/shot6.png">
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Using
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------
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```java
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}
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}
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```
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Todo
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1. MapEditor
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2. ActorEditor
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3. Automatic Updates
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4. Make a signals/slots method for connecting actors with events (maybe make an interpreter)
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Credits
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--------
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[ANTLR](http://www.antlr.org/)
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[ProGuard](http://proguard.sourceforge.net)
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Todo
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1. MapEditor
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2. ActorEditor
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3. Automatic Updates
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4. Make a signals/slots method for connecting actors with events (maybe make an interpreter)
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<img src = "https://github.com/pyros2097/GdxStudio/raw/master/shots/shot3.png">
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<img src = "https://github.com/pyros2097/GdxStudio/raw/master/shots/shot6.png">
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Documentation
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-------------
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//The asset functions will return null for Font, TextureRegion and Animation if the asset cannot be found
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```
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[](https://bitdeli.com/free "Bitdeli Badge")
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