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#libgdx#java#desktop

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An IDE for creating Games using libgdx and Java supported on all platforms Android, iOS, Desktop


218ba530 pyros2097

7 years ago
Update README.md
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  1. README.md +16 -19
README.md CHANGED
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- #Deprecated
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- Please use https://github.com/UnderwaterApps/overlap2d instead. This project could have done pretty well but I didn't get enough time for complete it. Plus since I joined the startup culture I don't get much time to work on open source projects anymore. But the **Idea** was
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+ # Deprecated
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+ This project could have done pretty well but I didn't get enough time for complete it. Plus since I joined the startup culture I don't get much time to work on open source projects anymore. But the **Idea** was
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  really good and you know you could create games in java and json just like that. I thought of crowdfunding this at kickstarter as it seemed pretty good when it was working on my system but then I found out kickstarter is for US citizens only so that was a bummer. Then the I joined Playlyfe. And from then on it was something on the lines like this,
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  >
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  >**Disclaimer** This is not an official libdgx project so don't ask them for bug fixes
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- [See the Wiki for more details](https://github.com/pyros2097/GdxStudio/wiki)
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-
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  Features
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  ---------
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  **1. Automatic Build System**
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  Your source files are automatically compiled and loaded into the class loader and displayed in the studio.
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  So your don't need to follow the monotonous approach compile->build->run exe. This saves a lot of time.
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+ Screenshots
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+ -----------
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+ <img src = "https://github.com/pyros2097/GdxStudio/raw/master/shots/shot2.png">
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+ <img src = "https://github.com/pyros2097/GdxStudio/raw/master/shots/shot3.png">
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+ <img src = "https://github.com/pyros2097/GdxStudio/raw/master/shots/shot4.png">
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+ <img src = "https://github.com/pyros2097/GdxStudio/raw/master/shots/shot5.png">
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+ <img src = "https://github.com/pyros2097/GdxStudio/raw/master/shots/shot6.png">
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+
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  Using
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  ------
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  ```java
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  }
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  }
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  ```
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- Todo
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- -----
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- 1. MapEditor
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- 2. ActorEditor
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- 3. Automatic Updates
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- 4. Make a signals/slots method for connecting actors with events (maybe make an interpreter)
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  Credits
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  --------
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  [ANTLR](http://www.antlr.org/)
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  [ProGuard](http://proguard.sourceforge.net)
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- Screenshots
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+ Todo
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- -----------
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+ -----
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+ 1. MapEditor
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+ 2. ActorEditor
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+ 3. Automatic Updates
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- <img src = "https://github.com/pyros2097/GdxStudio/raw/master/shots/shot2.png">
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+ 4. Make a signals/slots method for connecting actors with events (maybe make an interpreter)
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- <img src = "https://github.com/pyros2097/GdxStudio/raw/master/shots/shot3.png">
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- <img src = "https://github.com/pyros2097/GdxStudio/raw/master/shots/shot4.png">
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- <img src = "https://github.com/pyros2097/GdxStudio/raw/master/shots/shot5.png">
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- <img src = "https://github.com/pyros2097/GdxStudio/raw/master/shots/shot6.png">
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  Documentation
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  -------------
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  //The asset functions will return null for Font, TextureRegion and Animation if the asset cannot be found
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  ```
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- [![Bitdeli Badge](https://d2weczhvl823v0.cloudfront.net/pyros2097/gdxstudio/trend.png)](https://bitdeli.com/free "Bitdeli Badge")
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-